Web alpha available Desktop & mobile

Tribal Instinct:Africa

Survive the Gold Coast of 1750. Hunt, craft, farm and grow one shelter into a living settlement.

Scroll to discover

The world

A landscape thatdemands attention.

A handcrafted 4 km × 4 km world inspired by the Gold Coast of 1750—built around survival, discovery and the routes that connect people, resources and danger.

Illustrative world exploration backdrop
Interactive world overviewWorking marker positions
01

Selected region

Kumba Rainforest

Dense canopy, medicinal plants and hidden routes.

Final marker positions will follow the approved production map. Current positions are illustrative.

Select a region to reveal its settlements, landmarks and dangers.

The experience

Survival is onlythe beginning.

Play moment to moment in third person, then step back to shape the future of an entire community.

I

Survive the wild

Track animals, hunt, fish, forage and read the land. Hunger, thirst, injury and changing conditions make preparation matter.

  • Tracking
  • Hunting
  • Foraging
II

Build with purpose

Turn gathered materials into tools, shelter, storage, farms and defences. Every structure becomes part of a functioning whole.

  • Crafting
  • Construction
  • Farming
III

Lead a living settlement

Welcome new residents, assign work and balance food, production, trade and security as one shelter becomes a community.

  • Workers
  • Logistics
  • Defence
Development concept of the player tracking bushbuck in the rainforest
Development visionTrack • stalk • hunt

Read the land

Observe before you act.

Follow tracks, stay downwind and use terrain to close the distance. A successful hunt begins long before the spear is thrown.

01 Find signs02 Follow quietly03 Choose the moment

One connected loop

  1. 01Explore
  2. 02Gather
  3. 03Craft
  4. 04Build
  5. 05Lead

Your journey

One survivor.A settlement shaped by you.

Select each stage to see how moment-to-moment survival develops into leadership, production and defence.

Concept illustration for Arrive alone
01 / 06The first horizon
01

Arrive alone

Kofi enters the wilderness without an established home or dependable tools. Orientation, water and immediate shelter come first.

Concept image placeholder for Kofi, the main character
Character media placeholderProduction reference sheet / turntable required

Meet Kofi

Survivor.Hunter. Founder.

Kofi is the player's connection to every footprint, hard decision and structure raised from the earth. His final appearance remains subject to character production and cultural review.

01

Survivor

Track, forage, hunt and manage hunger, thirst, health and stamina across a demanding landscape.

  • Awareness
  • Endurance
  • Preparation
Planned presentation

Interactive 3D turntable • Clothing variants • Wood, bone and iron armour progression

Field journal

Knowledge becomesa survival tool.

Explore early concept entries for wildlife, plants, materials, equipment and buildings. More of the journal will be revealed as development continues.

Working gameplay concepts. Historical, cultural, botanical and ecological details will be validated before final production.

Settlement progression

From first footholdto living community.

Drag the control to compare the solitary beginning with the scale, activity and organisation the settlement can eventually achieve.

A mature and active settlement
Kofi overlooking the wilderness at the beginning of his journey
Day oneA living settlement

Development vision using concept imagery—not final gameplay footage.

Kumba Rainforest development conceptLatest visual update

Development update • 28 July 2026

The first playable alpha is live.

The web alpha connects the opening survival loop, gathering, crafting, building, recruitment, food management, hunting and the first-night defence in one playable experience.

Current
Playable desktop and mobile web alpha
Next
Production art, deeper content and cultural review
Target
Creator-ready Windows PC vertical slice
Play now

Launch the web alpha from the top of this page—progress saves locally on your device.

Development journey

Built in stages.Judged by what players feel.

The first playable web alpha is live. It proves the connected survival-to-settlement loop while the full Windows PC game continues toward production quality.

01

Complete

Visual benchmark

Proving the world, character movement, atmosphere and core presentation.
02

Current

Playable web alpha

A connected survival, gathering, crafting, building and settlement loop—available now on desktop and mobile.
03

Planned

Polished public demo

A focused, creator-ready experience built for players and Steam.
04

Future

The full game

A complete handcrafted world and a settlement that can grow into a living regional community.

Play the alpha now. Visuals, content and balance remain in active development; the larger handcrafted world and Steam release are still ahead.

Join from the beginning

Play the beginning.Follow what comes next.

Founder-list members will receive major progress updates, new trailers and future playtesting opportunities—only when there is something meaningful to share.

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Press • Creators • Players

Follow thejourney from the beginning.

The official development channels, mailing list and Steam page are being prepared. For business, press or creator enquiries, contact the project directly.

Follow development