Survive the wild
Track animals, hunt, fish, forage and read the land. Hunger, thirst, injury and changing conditions make preparation matter.
- Tracking
- Hunting
- Foraging
Web alpha available • Desktop & mobile
Survive the Gold Coast of 1750. Hunt, craft, farm and grow one shelter into a living settlement.
The world
A handcrafted 4 km × 4 km world inspired by the Gold Coast of 1750—built around survival, discovery and the routes that connect people, resources and danger.

Selected region
Dense canopy, medicinal plants and hidden routes.
Final marker positions will follow the approved production map. Current positions are illustrative.Select a region to reveal its settlements, landmarks and dangers.
The experience
Play moment to moment in third person, then step back to shape the future of an entire community.
Track animals, hunt, fish, forage and read the land. Hunger, thirst, injury and changing conditions make preparation matter.
Turn gathered materials into tools, shelter, storage, farms and defences. Every structure becomes part of a functioning whole.
Welcome new residents, assign work and balance food, production, trade and security as one shelter becomes a community.

Read the land
Follow tracks, stay downwind and use terrain to close the distance. A successful hunt begins long before the spear is thrown.
One connected loop
Your journey
Select each stage to see how moment-to-moment survival develops into leadership, production and defence.

Kofi enters the wilderness without an established home or dependable tools. Orientation, water and immediate shelter come first.

Meet Kofi
Kofi is the player's connection to every footprint, hard decision and structure raised from the earth. His final appearance remains subject to character production and cultural review.
Track, forage, hunt and manage hunger, thirst, health and stamina across a demanding landscape.
Interactive 3D turntable • Clothing variants • Wood, bone and iron armour progression
Field journal
Explore early concept entries for wildlife, plants, materials, equipment and buildings. More of the journal will be revealed as development continues.
Working gameplay concepts. Historical, cultural, botanical and ecological details will be validated before final production.
Settlement progression
Drag the control to compare the solitary beginning with the scale, activity and organisation the settlement can eventually achieve.


Development vision using concept imagery—not final gameplay footage.
Latest visual updateDevelopment update • 28 July 2026
The web alpha connects the opening survival loop, gathering, crafting, building, recruitment, food management, hunting and the first-night defence in one playable experience.
Launch the web alpha from the top of this page—progress saves locally on your device.
Development journey
The first playable web alpha is live. It proves the connected survival-to-settlement loop while the full Windows PC game continues toward production quality.
Complete
Current
Planned
Future
Play the alpha now. Visuals, content and balance remain in active development; the larger handcrafted world and Steam release are still ahead.
Join from the beginning
Founder-list members will receive major progress updates, new trailers and future playtesting opportunities—only when there is something meaningful to share.
Press • Creators • Players
The official development channels, mailing list and Steam page are being prepared. For business, press or creator enquiries, contact the project directly.
contact@tribalinstinctafrica.com