The development journey

One dream. An entire world to build.

Mini benchmark completeNext milestone: Full benchmark

Tap a stage to explore the story and the work ahead.

01 / 10

01 The beginning

It began with a dream.

It might sound far-fetched, but this really did begin with a dream. I dreamt that my son David and I were living in a tribe in Ghana, trying to survive. We struggled, and that was really all there was to the dream.

Somehow, that short experience gave me an idea: what if I could bring an African and Ghanaian-inspired survival and settlement-management game to life? That became the starting point for Tribal Instinct: Africa.

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Purpose and review criteria
  • Capture the idea

    Keep the human starting point: surviving with people who matter to you, then building a community together.

  • Define the experience

    Connect open-world survival with settlement building and management in a Ghanaian-inspired setting.

  • Find the next question

    Explore the history and setting before deciding what the game should contain.

The outcome

A clear creative starting point for a game worth researching.

Why it matters

The dream becomes a game idea with a setting, a purpose and a direction.

Windows PC In development

Tribal Instinct:Africa

Survive the Gold Coast of 1750. Hunt, craft, farm and grow one shelter into a living settlement.

Scroll to discover

The world

A landscape thatdemands attention.

A handcrafted 4 km × 4 km world inspired by the Gold Coast of 1750—built around survival, discovery and the routes that connect people, resources and danger.

Approved master world map showing Stonefang Highlands, Kumba Rainforest, Great Savannah, Baobab Woodland, Mamba Swamps and Saltwind Coast
Approved master world mapSelect a biome
01

Selected region

Kumba Rainforest

Dense canopy, medicinal plants and hidden routes.

Approved spatial layout • 4 km × 4 km world • 28 settlement-related locations

Select a region to reveal its settlements, landmarks and dangers.

The experience

Survival is onlythe beginning.

Play moment to moment in third person, then step back to shape the future of an entire community.

I

Survive the wild

Track animals, hunt, fish, forage and read the land. Hunger, thirst, injury and changing conditions make preparation matter.

  • Tracking
  • Hunting
  • Foraging
II

Build with purpose

Turn gathered materials into tools, shelter, storage, farms and defences. Every structure becomes part of a functioning whole.

  • Crafting
  • Construction
  • Farming
III

Lead a living settlement

Welcome new residents, assign work and balance food, production, trade and security as one shelter becomes a community.

  • Workers
  • Logistics
  • Defence
Development concept of the player tracking bushbuck in the rainforest
Development visionTrack • stalk • hunt

Read the land

Observe before you act.

Follow tracks, stay downwind and use terrain to close the distance. A successful hunt begins long before the spear is thrown.

01 Find signs02 Follow quietly03 Choose the moment

One connected loop

  1. 01Explore
  2. 02Gather
  3. 03Craft
  4. 04Build
  5. 05Lead

Your journey

One survivor.A settlement shaped by you.

Select each stage to see how moment-to-moment survival develops into leadership, production and defence.

Concept illustration for Arrive alone
01 / 06The first horizon
01

Arrive alone

Kofi enters the wilderness without an established home or dependable tools. Orientation, water and immediate shelter come first.

Kofi character reference sheet showing front, side and rear full-body views with a facial close-up
Kofi character reference sheetFront • Side • Rear • Facial close-up

Meet Kofi

Survivor.Hunter. Founder.

Kofi is the player's connection to every footprint, hard decision and structure raised from the earth. His final appearance remains subject to character production and cultural review.

01

Survivor

Track, forage, hunt and manage hunger, thirst, health and stamina across a demanding landscape.

  • Awareness
  • Endurance
  • Preparation
Planned presentation

Interactive 3D turntable • Clothing variants • Wood, bone and iron armour progression

Field journal

Knowledge becomesa survival tool.

Explore early concept entries for wildlife, plants, materials, equipment and buildings. More of the journal will be revealed as development continues.

Working gameplay concepts. Historical, cultural, botanical and ecological details will be validated before final production.

Settlement progression

From first footholdto living community.

Drag the control to compare the solitary beginning with the scale, activity and organisation the settlement can eventually achieve.

A mature and active settlement
Kofi overlooking the wilderness at the beginning of his journey
Day oneA living settlement

Development vision using concept imagery—not final gameplay footage.

Kumba Rainforest development conceptConcept artwork

PC game development

The team is chosen. The next chapter begins.

Daniel played the mini benchmark builds from five development teams and selected one team to move forward with Tribal Instinct: Africa. The full benchmark will develop and test the agreed foundations for the PC game.

Current
Mini benchmark complete; development team selected
Next
Full benchmark with the selected team
Target
Vertical slice, playable PC demo and complete game

Development journey

Built in stages.Judged by what players feel.

Five teams completed the mini benchmark and Daniel selected one team after playing every build. The full benchmark is next, followed by the vertical slice, playable PC demo and the work needed to complete the full game.

06

Next

Full benchmark

A deeper playable test with the selected development team.
07

Planned

Vertical slice

A representative section that shows how the finished game should feel.
08

Planned

Playable demo

A focused public introduction that can be played without guidance.
09

Planned

Build & test

Expand the proven foundations, complete the content and test the whole game.
10

The goal

The full game

Release the complete, tested Windows PC game and support its players.

No release date has been announced. Each stage must meet its agreed completion criteria before the next major commitment. The browser games are separate projects and do not represent the Tribal Instinct: Africa PC/Steam game. Explore the full timeline ↑

Join from the beginning

Play the beginning.Follow what comes next.

Founder-list members will receive major progress updates, new trailers and future playtesting opportunities—only when there is something meaningful to share.

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Press • Creators • Players

Follow thejourney from the beginning.

The official development channels, mailing list and Steam page are being prepared. For business, press or creator enquiries, contact the project directly.

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